units.xml(這個(gè)文件定義了三個(gè)兵種的4選2技能更改、部署部隊(duì)占幾個(gè)人口、作戰(zhàn)條令升級(jí)經(jīng)驗(yàn)要多少、)
說點(diǎn)大家有用的,有興趣的自己看看很好玩的文件。
拿整個(gè)游騎兵舉個(gè)例子
戰(zhàn)役里邊受傷后死不了的概率、被爆擊后不死的概率
<Unit
name="Rangers"
游騎兵
nameUI="@unit_rangers_name"
description="@unit_rangers_description"
flagTex="data/textures/gui/squads/rangers_bg_01.dds"
flagColor="cb893e"
movie="data/movies/unlock_rangers.ogv"
rndNameEntry="@#squadnamerangers"
voicepack="commander_eng"
sniperVoice="sniper_eng"
incapacitationChance="80"
戰(zhàn)役里邊受傷后死不了的概率
incapacitationChanceCrit="25">
被爆擊后不死的概率
<Classes>
再往下就是定義游騎兵一個(gè)單位占多少人口以及榮譽(yù)技能4選2
<Class name="Assault" nameUI="@unit_rangers_assault" description="@class_rangers_assault"
Class name="Assault"這個(gè)是游騎兵里邊的突擊兵
numSlots="8" supply="100" iconTex="data/textures/gui/deploy/class_icon_assaulter.dds"
numSlots="8"指的是突擊兵總共8位置 supply="100"1個(gè)突擊手占據(jù)一個(gè)部署槽位,如果改成50就是2個(gè)占一個(gè),以此類推
upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>
4個(gè)榮譽(yù)技能的名字,maxUpgradeable="2"最多可以選擇2個(gè),理論上這里改成4個(gè)應(yīng)該就可以全點(diǎn)亮了。
<Class name="Support" nameUI="@unit_rangers_support" description="@class_rangers_support"
numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_support.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>
游騎兵支援兵,同上
<Class name="Marksman"nameUI="@unit_rangers_marksman" description="@class_rangers_marksman"
numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_marksman.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>
游騎兵神射手,同上
<Class name="Grenadier" nameUI="@unit_rangers_grenadier" description="@class_rangers_grenadier"
numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_grenadier.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>
游騎兵擲彈兵,同上
</Classes>
再往下就是游騎兵升級(jí)需要的經(jīng)驗(yàn)點(diǎn),一共10條,自己改xpNeeded后面的內(nèi)容可以實(shí)現(xiàn)升級(jí)要多少經(jīng)驗(yàn)
<TrooperRanks>
<Rank name="@trooper_rank_0" xpNeeded="0" badgeTex="data/textures/gui/customization/trooper_rank_01.dds"/>
<Rank name="@trooper_rank_1" xpNeeded="700" badgeTex="data/textures/gui/customization/trooper_rank_03.dds"/>
<Rank name="@trooper_rank_2" xpNeeded="2300" badgeTex="data/textures/gui/customization/trooper_rank_05.dds"/>
<Rank name="@trooper_rank_3" xpNeeded="5600" badgeTex="data/textures/gui/customization/trooper_rank_02.dds"/>
<Rank name="@trooper_rank_4" xpNeeded="11800" badgeTex="data/textures/gui/customization/trooper_rank_04.dds"/>
<Rank name="@trooper_rank_5" xpNeeded="22400" badgeTex="data/textures/gui/customization/trooper_rank_06.dds"/>
<Rank name="@trooper_rank_6" xpNeeded="38400" badgeTex="data/textures/gui/customization/trooper_rank_07.dds"/>
<Rank name="@trooper_rank_7" xpNeeded="60200" badgeTex="data/textures/gui/customization/trooper_rank_08.dds"/>
<Rank name="@trooper_rank_8" xpNeeded="86400" badgeTex="data/textures/gui/customization/trooper_rank_09.dds"/>
<Rank name="@trooper_rank_9" xpNeeded="126400" badgeTex="data/textures/gui/customization/trooper_rank_10.dds"/>
</TrooperRanks>
再往下就是游騎兵作戰(zhàn)命令升級(jí)需要的經(jīng)驗(yàn)點(diǎn),一共16條,自己改xpNeeded后面的內(nèi)容可以實(shí)現(xiàn)升級(jí)要多少經(jīng)驗(yàn)
<Ranks>
<Rank xpNeeded="0" badgeTex=""/>
<Rank xpNeeded="6000" badgeTex=""/>
<Rank xpNeeded="13000" badgeTex=""/>
<Rank xpNeeded="21000" badgeTex=""/>
<Rank xpNeeded="30000" badgeTex=""/>
<Rank xpNeeded="60000" badgeTex=""/>
<Rank xpNeeded="100000" badgeTex=""/>
<Rank xpNeeded="150000" badgeTex=""/>
<Rank xpNeeded="210000" badgeTex=""/>
<Rank xpNeeded="280000" badgeTex=""/>
<Rank xpNeeded="350000" badgeTex=""/>
<Rank xpNeeded="420000" badgeTex=""/>
<Rank xpNeeded="490000" badgeTex=""/>
<Rank xpNeeded="600000" badgeTex=""/>
<Rank xpNeeded="700000" badgeTex=""/>
<Rank xpNeeded="800000" badgeTex=""/>
</Ranks>
CIA與特警隊(duì)自行修改就可以了,原理一樣